What is Digital Learning?
Digital Learning leads innovation in the area of design and technology-enhanced pedagogy intended to strengthen the New School institutional culture and capacity for innovation.
Together we can discover and explore innovative ideas that advance pedagogical innovation and student learning. Immersive experiences, artificial intelligence, blended learning, social tools, and collaborative environments are just some of the tools we use to enhance the learning experience. We collaborate with faculty to enhance teaching and learning through cutting-edge technology.
The Director of Education Futures works closely with the CIO, Lin Zhou, and Vice Provost for Curriculum and Learning. Maya spearheads the work with emerging and immersive (AR/VR) technologies at the Xreality Center. In addition, she partners with academic groups, faculty and Open campus in the design, development, management, and evaluation of digital learning initiatives. We collaborate in the design or redesign of programs, courses, and student experiences by purposefully integrating digital tools and cutting-edge technology.
The office works to develop external partnerships with government, city, corporate and not-for-profit stakeholders to develop digital and immersive learning projects and initiatives at the New School.
Areas of focus:
- Engage the university community and provides strategic leadership in creating institutional culture and capacity for innovative design with emerging technologies.
- Empower digital and pedagogical innovation
- Engage and support faculty and students in bold experimentations and explorations with digital tools and emerging and immersive technologies
- Create synergies across disciplines by linking faculty to digital resources in order to develop a more integrated and effective learning environment
- Partner with faculty to achieve a balance of research-informed teaching and instructional design practices
- Evaluate the implementation of emerging technologies
- Explore Immersive Learning with Virtual and Augmented Reality experiences to expand opportunities for integration across the curriculum
- Encourage faculty and student experimentation with emerging technologies – Virtual, Augmented, Mixed Reality and 360° Video
- Works to develop external partnerships with government, city, corporate and not-for-profit stakeholders
- Lead in establishing the XReality Center as a center for innovation and excellence in immersive learning
Fall 2021 Digital Learning Workshops
Exploring Digital Tools for Remote Teaching and Learning
This workshop will showcase a variety of digital tools - Mural whiteboarding, polling, video, and other social and collaborative digital applications, and practices that can successfully drive student engagement and learning.
Getting Started with Mural
MURAL is a visual workspace that helps you collaborate with students and colleagues on shared whiteboards. Join us to learn how to get started and leverage Mural for collaboration, student projects and more.
Designing and Assessing Student Multimedia Projects
Multimedia projects allow students to explore different types of media (text, images, audio, video, graphics, data, etc.). They offer an opportunity for students to actively engage in a project and gain new insights. Most importantly, they give students the chance to be creative, solve problems, and think critically. How do you make multimedia assignments an effective and engaging learning experience for your students? And how do you evaluate student projects? In this workshop, we will review steps to guide you through the process of crafting meaningful multimedia assignments. Finally, we will discuss ways to evaluate the different components of the projects based on a number of criteria no matter what the medium.
To schedule a Digital Learning Session / Consultation by Request contact Maya Georgieva
FALL 2021 Immersive Learning Workshops
Virtual Spaces and Galleries for collaboration and sharing student and program projects
The XReality Center will share and demo immersive applications for curricular and extracurricular activities. Join us to learn more about virtual spaces for teaching, showcasing, and performance. Email Maya Georgieva at firstname.lastname@example.org to schedule a session.
XR and The Future of Immersive Learning
With virtual and augmented reality, we are on the cusp of the next wave of the Digital Revolution. Immersive computing will impact multiple areas of culture and society, transforming the way we play, work, communicate, and express ourselves. As we reimagine education in the digital age, immersive computing may offer us a unique opportunity to transform learning. This session will review recent and upcoming developments in virtual, augmented, and mixed reality as well as a series of projects across the higher education landscape. The session will offer opportunities for questions and discussion. Following the session, faculty will have the opportunity to visit the XReality Center virtual hub.
Creating AR Scenes with Adobe Aero
Adobe Aero is a Mobile AR authoring application that allows us to create immersive Augmented Reality experiences using a mobile Apple device. With Adobe Aero we will learn how to import 3D content, animate content based on user interactions, designate target surfaces or images, and much more. In this introductory workshop, we will explore the features available in Adobe Aero, mobile AR design, and how to deploy AR experiences on mobile devices. At this time Adobe Aero is only available on iOS devices so an iPhone or iPad is required for this workshop.
Immersive Storytelling with 360 Video
In this interactive, hands-on workshop, we will review examples and explore key elements in the design of compelling 360° video experiences to gain a deeper understanding of immersive storytelling. We will learn and experiment with 360° video cameras, editing tools, and brainstorm project ideas. We will discuss and Identify strategies and project-based use cases for the implementation of 360° video in the learning environment and on campus.
Virtual Reality, Digital Literacy, and Ethics
What is the future of digital literacy in a world where the virtual and physical will be equally real? How should literacy be defined when actual human experience is no longer the touchstone for reality? As VR and AR begin to transform the learning environment, we will face profound questions on digital literacy and ethical issues. This session will explore how the growing use of VR will require new forms of digital literacy. We will discuss the expanding importance of privacy, ethics, and cultural sensitivity questions posed by VR and AR. This session will begin with a short presentation leaving ample time for discussion.
Immersive Learning Series by Request
Review relevant examples and discuss ways to integrate VR/AR into the teaching and learning environment. Request a session for your department or team via the request form: Examples can focus on the use of VR/AR in Humanities, Social Sciences, Environmental Studies, Journalism, Art and Design, New Media Narratives or Suggest your own topic. For additional questions contact Maya Georgieva at email@example.com.
Immersive Learning sessions will take place online. Please register for any of the sessions above via the form. If you are unable to make the dates/times listed in the schedule or wish to meet one-on-one, you can request an individual session by writing directly to Maya Georgieva, Director of Education Futures - firstname.lastname@example.org.
For additional immersive learning workshops and events, please check the XReality Center site.