What is Digital Learning?
Digital Learning leads innovation in the area of design and technology-enhanced pedagogy intended to strengthen the New School institutional culture and capacity for innovative design.
Together we can discover and explore innovative ideas that advance pedagogical innovation and student learning. Immersive experiences, artificial intelligence, blended learning, social tools, and collaborative environments are just some of the tools we use to enhance the learning experience. We collaborate with faculty to enhance teaching and learning through cutting-edge technology.
The Director of Digital Learning works closely with the CIO, Lin Zhou, and Vice Provost for Curriculum and Learning, Laura Auricchio. In addition, she partners with academic groups, faculty and open campus in the design, development, management, and evaluation of digital learning initiatives with emerging technologies. We collaborate in the design or redesign of programs, courses, and student experiences by purposefully integrating digital tools and cutting-edge technology.
The office works to develop external partnerships with government, city, corporate and not-for-profit stakeholders to develop digital and immersive learning projects and initiatives at the New School.
Areas of focus:
- Engage the university community and provides strategic leadership in creating institutional culture and capacity for innovative design with emerging technologies.
- Empower digital and pedagogical innovation
- Engage and support faculty and students in bold experimentations and explorations with digital tools and emerging technologies
- Partner with faculty to achieve a balance of research-informed teaching and instructional design practices
- Create synergies across disciplines by linking faculty to digital resources in order to develop a more integrated and effective learning environment
- Evaluate the implementation of emerging technologies
- Explore Immersive Learning with Virtual and Augmented Reality experiences to expand opportunities for integration across the curriculum
- Encourage faculty and student experimentation with emerging technologies – Virtual, Augmented, Mixed Reality and 360° Video
- Works to develop external partnerships with government, city, corporate and not-for-profit stakeholders
- Lead in establishing the XReality Center as a center for innovation and excellence in immersive learning
Fall 2019 Digital Learning Workshops
Strategies for Designing Flipped Learning
Flipped learning is a model of teaching in which the more passive learning activities such as watching lectures, happen outside of the classroom, saving more in-person class time for interactive activities. In this workshop, we will discuss blended design models and the educational benefits of the flipped design. We will review examples and work through a set of quick exercises to gain a deeper understanding of how to implement design strategies into your own teaching.
How Gen Z is shaping the Future of Learning and Work
Generation Z has officially entered college. And just as the Millennials before them, this generation is disrupting the way learning happens in higher education. But these differences go beyond just a greater dependence on technology. We will review Gen Z-ers key demographics and trends as those relate to learning environments, college careers and beyond.
Designing and Assessing Student Multimedia Projects
Multimedia projects allow students to explore different types of media (text, images, audio, video, graphics, data, etc.). They offer an opportunity for students to actively engage in a project and gain new insights. Most important, they give students the chance to be creative, solve problems and think critically. How do you make multimedia assignments an effective and engaging learning experience for your students? And how do you evaluate student projects? In this workshop, we will review steps to guide you through the process of crafting meaningful multimedia assignments. Finally, we will discuss ways to evaluate the different components of the projects based on a number of criteria no matter what the medium.
Demystifying Active Learning
Active learning refers to any course-related activity (in-class or out-of-class) that engages students to take a participatory role in their learning. It aims to support a path to understanding, integrating, evaluating, and applying new ideas and information. In this workshop, we will model active learning strategies and discuss techniques, examples, and benefits of using active learning strategies. We will discuss activities to supplement lecture time with active-learning individual/partner/group work and activities to strengthen student motivation and metacognition. We will conclude with a discussion on how to evaluate and select active learning strategies for your classroom.
On The Horizon Series: Transforming Higher Education
On the Horizon Series: The Future of Higher Education
What is on the five-year horizon for higher education institutions? Which trends and technology developments will drive educational change? What are the critical challenges and how can we strategize solutions? Join Maya Georgieva, a key contributor in the 2019 Horizon Report for Higher Education, in an interactive discussion about the trends likely to impact teaching, learning, and creative inquiry in higher education.
On the Horizon Series: How AI and Machine Learning Shape the Future of Teaching
We come into contact with AI and machine learning technologies on a daily basis. From Netflix recommendations to autocorrections, the technologies that make these interactions possible can also take on education's greatest challenges. This workshop will explore practical examples that demystify AI and the implications of smart tools that advance learning. We will explore what is meant by AI and how it relates to machine learning and data science. Identify relevant uses of AI and machine learning to advance education. Explore opportunities for using AI and machine learning to transform teaching.
On the Horizon Series: Blockchain: Focus on Higher Education
Blockchain, which is best known as the foundation of Bitcoin, is a technology that functions as a public, distributed, unchangeable ledger. Blockchains have emerged with the potential to transform business, education, and governments. From incentivizing community participation via monetary rewards to providing trust-enabling autonomy and agency to mobile learners, what are the educational use cases that blockchains support? Join us to learn what it is, how it works and how universities are thinking about it. What is its impact on teaching and learning and where is it going?
Schedule a Digital Learning Session / Consultation by Request
Fall 2019 Immersive Learning Workshops
XR and The Future of Immersive Learning
With virtual and augmented reality, we are on the cusp of the next wave of the Digital Revolution. Immersive computing will impact multiple areas of culture and society, transforming the way we play, work, communicate and express ourselves. As we reimagine education in the digital age, immersive computing may offer us a unique opportunity to transform learning. This session will review recent and upcoming developments in virtual, augmented, and mixed reality as well as a series of projects across the higher education landscape. The session will offer opportunities for questions and discussion. Following the session, faculty will have the opportunity to visit the XReality Center and try some immersive experiences.
Immersive Storytelling with 360 Video
In this interactive, hands-on workshop, we will review examples and explore key elements in the design of compelling 360° video experiences to gain a deeper understanding of immersive storytelling. We will learn and experiment with 360° video cameras, editing tools, and brainstorm project ideas. We will discuss and Identify strategies and project-based use cases for the implementation of 360° video in the learning environment and on campus.
Virtual Reality Playground
This is an introductory hands-on interactive session in the XReality Center. Experience VR applications and discuss opportunities for teaching and learning in and beyond the classroom.
Augmented and Mixed Reality Playground
This is an introductory hands-on interactive session in the XReality Center. Experience MR applications with Microsoft Hololens and Magic Leap One.
Virtual Reality, Digital Literacy, and Ethics
What is the future of digital literacy in a world where the virtual and physical will be equally real? How should literacy be defined when actual human experience is no longer the touchstone for reality? As VR and AR begin to transform the learning environment, we will face profound questions on digital literacy and ethical issues. This session will explore how the growing use of VR will require new forms of digital literacy. We will discuss the expanding importance of privacy, ethics, and cultural sensitivity questions posed by VR and AR. This session will begin with a short presentation leaving ample time for discussion.
Immersive Learning Series by Request
Review relevant examples and discuss ways to integrate VR/AR into the teaching and learning environment. Request a session for your department or team via the request form: Examples can focus on the use of VR/AR in Humanities, Social Sciences, Environmental Studies, Journalism, Art and Design, New Media Narratives or Suggest your own topic. For additional questions contact Maya Georgieva at firstname.lastname@example.org.
Immersive Learning sessions will take place in the XReality Center, 71 Fifth Avenue, 9th floor. Please register for any of the sessions above via the form. If you are unable to make the dates/times listed in the schedule or wish to meet one-on-one, you can request an individual session by writing directly to Maya Georgieva - email@example.com.
For additional immersive learning workshops and events, please check the XReality Center site.