What is Digital Learning?
Digital Learning leads innovation in the area of design and technology-enhanced pedagogy intended to strengthen the New School institutional culture and capacity for innovative design. The Digital Learning department also cultivates the use of immersive technology for teaching and learning at the New School.
The Director of Digital Learning works directly with the CIO, Anand Padmanabhan, and Vice Provost for Curriculum and Learning, Laura Auricchio. In addition, she partners closely with academic groups, faculty, Distributed Education, and IT in the design, development, management, and evaluation of new digital learning initiatives with educational technologies.
The Digital Learning area collaborates with schools, departments, and faculty to enhance, design or redesign programs, courses and student experiences by purposefully integrating digital tools and cutting-edge technology. Through the delivery of workshops and participating in university-wide events, custom-designed, and individual sessions, the office promotes experimentation with new tools and approaches and research on their pedagogical benefits. The office works to develop external partnerships with government, city, corporate and not-for-profit stakeholders to develop digital and immersive learning projects and initiatives at the New School.
Areas of focus:
- Empower digital and Pedagogical Innovation
- Engage and support faculty and students in bold experimentations and explorations with digital tools
- Partner with faculty to achieve a balance of research-informed teaching and instructional design practices
- Create synergies across disciplines by linking faculty to digital resources in order to develop a more integrated and effective learning environment
- Evaluate the implementation of instructional technology
- Explore Immersive Learning with Virtual and Augmented Reality experiences to expand opportunities for integration across the curriculum
- Encourage faculty and student experimentation with emerging technologies – Virtual, Augmented, Mixed Reality and 360° Video
- Lead in establishing the XReality Center as a center for innovation and excellence in immersive learning
Fall 2018 Digital Learning Workshops
Strategies for Designing Flipped Learning
Flipped learning is a model of teaching in which the more passive learning activities such as watching lectures, happen outside of the classroom, saving more in-person class time for interactive activities. In this workshop, we will discuss design models and the educational benefits of the flipped design. We will review examples and work through a set of quick exercises to gain a deeper understanding of how to implement design strategies into your own teaching.
On the Horizon: The Future of Higher Education
What is on the five-year horizon for higher education institutions? Which trends and technology developments will drive educational change? What are the critical challenges and how can we strategize solutions? Join Maya Georgieva, one of 71 global experts who collaborated on the 2018 Horizon Report for Higher Education, in an interactive discussion about the trends likely to impact teaching, learning, and creative inquiry in higher education.
Thursday, October 11, 3:00 - 4:15 pm, Location: TBD
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Developing Interactive Digital Timelines for Teaching and Research
In this hands-on workshop will explore tools that facilitate the creation of online, multimedia, interactive timelines for teaching and research. Online, interactive timelines support visually rich displays of information—text, images, multimedia, hyperlinks, geospatial data — using spatial arrangements, categories, and color schemes to convey meaning, which make them ideal platforms for achieving a variety of course and project goals and objectives. We will discuss examples of tools, digital timeline assignments and projects, and relevant assessment methods.
Designing and Assessing Student Multimedia Projects
Multimedia projects allow students to explore different types of media (text, images, audio, video, graphics, data, etc.). They offer an opportunity for students to actively engage in a project and gain new insights. Most important, they give students the chance to be creative, solve problems and think critically. How do you make multimedia assignments an effective and engaging learning experience for your students? And how do you evaluate student projects? In this workshop, we will review steps to guide you through the process of crafting meaningful multimedia assignments. Finally, we will discuss ways to evaluate the different components of the projects based on a number of criteria no matter what the medium.
Wednesday, October 17, 3:00 - 4:15 pm, Location: TBD
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Digital fluency is often defined as the ability to consume and produce digital knowledge critically, ethically, and responsibly, as well as creatively adapt to emerging technology. In this workshop we will discuss what it means to be digitally fluent and how to empower students to effectively and ethically interpret information, discover meaning, design content, construct knowledge, and communicate ideas in a digitally connected world. Projects from higher education will be shared to kick-start the discussion.
Schedule a Digital Learning Session / Consultation by Request
Fall 2018 Immersive Learning Workshops
Immersive Learning: Review of Case Studies Across the Curriculum
With virtual and augmented reality, we are on the cusp of the next wave of the Digital Revolution. Immersive computing will impact multiple areas of culture and society, transforming the way we play, work, communicate and express ourselves. As we reimagine education in the digital age, immersive computing may offer us a unique opportunity to transform learning. This session will review recent and upcoming developments in virtual, augmented, and mixed reality as well as a series of projects across the higher education landscape. The session will offer opportunities for questions and discussion. Following the session, faculty will have the opportunity to visit the XReality Center and try some immersive experiences.
Immersive Storytelling with 360 Video
In this interactive hands-on workshop, we will review examples and explore key elements in the design of compelling 360° video experiences to gain a deeper understanding of immersive storytelling. We will learn and experiment with 360° video cameras, editing tools and brainstorm project ideas. We will discuss and Identify strategies and project-based use cases for the implementation of 360° video in the learning environment and on campus.
Augmented Reality Playground
This is an introductory hands-on interactive session in the XReality Center. Experience AR applications and discuss opportunities for teaching and learning in and beyond the classroom.
Virtual Reality Playground
This is an introductory hands-on interactive session in the XReality Center. Experience VR applications and discuss opportunities for teaching and learning in and beyond the classroom.
Virtual Reality, Digital Literacy, and Ethics in the Age of the Metaverse
What is the future of digital literacy in a world where the virtual and physical will be equally real? How should literacy be defined when actual human experience is no longer the touchstone for reality? As VR and AR begin to transform the learning environment, we will face profound questions on digital literacy and ethical issues. This session will explore how the growing use of VR will require new forms of digital literacy. We will discuss the expanding importance of privacy, ethics, and cultural sensitivity questions posed by VR and AR. This session will begin with a short presentation leaving ample time for discussion.
Immersive Learning Series by Request
Topics: Review relevant examples and discuss ways to integrate VR/AR into the teaching and learning environment. Request a session for your department or team via the request form: Examples can focus on the use of VR/AR in Humanities, Social Sciences, Environmental Studies, Journalism, Art and Design, New Media Narratives or Suggest your own topic via the form. For additional questions contact Maya Georgieva at email@example.com
Immersive Learning sessions will take place in the XReality Center, 71 Fifth Avenue, 9th floor. Please register for any of the sessions above via the form. If you unable to make the dates/times listed in the schedule or wish to meet one-on-one you can request an individual session by writing directly to Maya Georgieva - firstname.lastname@example.org.
For additional immersive learning workshops and events please check the XReality Center site.